Australian High Court Rules PlayStation Region Code Mod Chips Legal

Text of Stevens v. Sony Decision
In Stevens v. Sony, the Australian High Court ruled that modding Playstation consoles to circumvent region coding restrictions does not breach Australian copyright laws.

Sources: High Court Press Release | Freehills | GameIndustry.biz | Gamasutra | PS3Focus.com

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EA Settles Kirschenbaum Labor Dispute Lawsuit – Hasty Suit Still Pending

EA to pay $15.6 million in settlement of claim that workers were improperly classified as exempt from overtime.

Sources: gameindustry.biz | EuroGamer | GameSpot | Next-Gen.biz | 1Up.com | GamaSutra | neoseeker

Activision (Canulti):

Activision (Erimez):

EA (Lender Hasty): EA Programmers

EA (Tam Su):

EA (Kirschenbaum): EA animators, texture artists, and modelers

Sony:

Another GTA San Andreas Class Action Suit Filed (Stanhouse)

Claiming her teen-age children were exposed to sexually explicit content in a popular video game, a concerned mother, Brenda Stanhouse, filed a class action lawsuit in St. Clair County Court against the promoters of “Grand Theft Auto: San Andreas (GTA).”

Sources: St. Clair Record | GamePolitics.com | Lunabean

New York Investigation:

LA Civil Suit:

FTC Investigation Related Posts:

Stanhouse Class Action Suit:

Cohen Class Action Suit:

Other Hot Coffee Related Posts:


Second Japanese Prefecture Restricts Grand Theft Auto III

The Japanese prefecture of Saitama, which neighbors Tokyo, has become the second local government in Japan to ban the sale of Grand Theft Auto III to anyone aged under eighteen, according to Japanese online reports.

Source: Gamasutra

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No Complaints About Manitoba’s Video Game Law

Unlike the continuing battles over this issue in the U.S, a new law restricting sales of violent games to minors that went into force on June 1, 2005 is said to be causing no problems in the Canadian province of Manitoba.

Source: Game Politics
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Microsoft Sued for Halo 2 Metal Case Packaging

Danish Glud & Marstrand is suing Microsoft for breach of a nondisclosure agreement, according to reports in the European game press. In 2002, G&M offered its services to produce metal game cases for Microsoft, and the two signed NDAs and exchanged information. Apparently, their services include the use of some form of confidential manufacturing or design technology that they disclosed to Microsoft after signing an NDA. Microsoft chose to use a competitive firm, Viva, to produce the cases. G&M claim they would never have provided the confidential information to Microsoft if it knew Viva was also bidding for the business.

Dale’s Comment: In order to successfully sue for breach of an NDA, you need to establish that something confidential was disclosed to third parties contrary to the NDA in question. Using mettle casings for video game packaging is hardly a new or secret idea. I gather the full facts of the case have not been disclosed because based on these reports there is no case here.

Source: Gamespot | GameDaily | The Inquirer | TVG | GameIndustry.biz

Maryland Video Game Pirate Sentenced

Biren Amin, owner of Pandora’s Cube, is: (i) sentenced to five months in prison, (ii) sentenced to three years of supervised release, including 5 months of house arrest, (iii) fined $$247,237.05; and (iv) ordered to complete 80 hours of community service, for copyright infringement and DMCA violations.

Sources: Xbox Solution | Next Generation | CNet | ESA Press Release

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Michigan Governor Signs Violent Games Bill, ESA Files Suit

The Entertainment Software Association, the video game industry trade body, has filed suit against the new Michigan law that makes it illegal to sell or rent violent games to those under 17.

Sources: Gamasutra | Next Generation | ESA Press Release

GamePolitics Full Coverage Of Michigan’s Violent Video Game Law

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ESRB Demands U.S. Game Publisher Audits For Hidden Game Content

In the wake of the hot-coffee controversy, the Entertainment Software Rating Board is demanding that US publishers complete a comprehensive audit of all titles released over the past year in a bid to crack down on hidden in-game content.

Sources: Gamasutra | GameIndustry.biz | The Register | Ferrago

New York Investigation:

LA Civil Suit:

FTC Investigation Related Posts:

Stanhouse Class Action Suit:

Cohen Class Action Suit:

Other Hot Coffee Related Posts:

The Virtual Crimewave

The world of online gaming is in the grip of a festering crimewave. As role-playing computer games such as EverQuest and Lineage have surged in popularity, a dark criminal underworld has emerged to capitalise on their internal economies.

Source: Times Online

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Gizmondo Settles Jordan Lawsuit, Raises New Capital

Gizmondo has settled its sponsorship agreement lawsuit with Jordan Grand Prix in an out of court mediation by the payment of $1,500,000 in cash and the issuance of 30,000 shares of the Company’s restricted common stock. Gizmondo had contracted with Jordan to feature Gizmondo advertisements on the side of Formula 1 race cars.

Source: Gamasutra

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Regulators Approve GameStop, EB Merger

Major U.S.-headquartered specialty video game retailers GameStop Corp and Electronics Boutique Holdings Corp. have announced that registration documents relating to the merger of the two companies have been approved by the U.S. Securities and Exchange Commission.

Sources: Gamasutra  |  GameSpot

Blizzard Wins Video Game Hacking Lawsuit Against BNetD

Text of Blizzard v. BNetD Decision
Audio of Oral Arguments before the Eight Circuit Court of Appeals [MP3 from EFF]

In making a more stable and feature-rich, multi-player online video game server available for free to Blizzard’s video game customers, in competition to Blizzard’s own proprietary Battle.net server, the 8th circuit CA held, among other things, that the appellants’ (i) reverse engineering and circumventing of Blizzard’s CD key validation process; (ii) distribution of the resultant circumvention software; violated the anti-circumvention and anti-trafficking provisions of the DMCA.

Dale’s Comment: It seems to me that this is yet another unintended consequence of of the DMCA. The DMCA’s primary purpose is to protect copyright, not to protect Blizzard’s business model. So long as players are using properly purchased/licensed versions of the game, end users should not be liable if they create a competitive online means of playing that game.

Sources: CNet News | Gamasutra | ars technica | Red Herring | GameSpot | EFF Page on Case | EFF Critique of Case | Salon.com Back Story Article

Nintendo Patents “Sanity System” for Video Games

Text of Sanity Patent
Nintendo was granted a patent for a sanity system for video games by the United States Patent and Trademark Office.


Dale’s Comment: This patent may not be enforceable due to being obvious. Or, if it is Quantic Dream may be in breach of this patent given that the main character, Lucas Kane, in it’s critically acclaimed Indigo Prophecy game (also known as “Fahrenheit” in Europe) is directly affected by his current mental health state. This game mechanic has clearly been used before.

Source: Team Xbox