Burger King Threatens Game Blog/News Site Kotaku over Concept Art

In this story Kotaku broke the news that Burger King was considering a promotion featuring Burger King-branded XBox 360 games using Burger King’s cartoon characters. The story included mockups, concept art and a description of the promotion. The general counsel of Burger King’s market research company, Greenfield Online, contacted Kotaku, and demanded the removal of the images and text regarding the game concepts alleging that Kotaku was participating in infringement of Burger King’s confidential, proprietary and copyrighted information. In its characteristic irreverent manner, Kotaku responded: “We’re not taking down the post, but we will take some of those scrumptious breakfast sandwiches the King has been pedaling. We’ll gladly trade in our claim of Fair Use for a bag full of delicious sausage Croissan’wiches.”
 
Sources: Kotaku  |  1Up.com  |  Addict3D  |  Gamespot

Related: Joystiq  |  BK Promotion FAQ  |  Xbox 360 Fanboy

How to Get Your Video Game Published – GameDaily.biz Feature

This GameDaily.biz feature presents Careen Yapp’s (VP of Licensing and Business Development for D3 Publisher) thoughts on how publishers make their decisions to take on a developer and what developers should understand when preparing a presentation to a publisher.

Source:
GameDaily.biz

Dale’s Comment: Gamasutra also included a recent “Feature” entitled “Pitching Your Game to a Publisher”. While less informative, it is amusing!

Lucent Resumes Patent Infringement Claim Against Microsoft over Xbox 360

Text of Lucent Patent 5,227,878
Lucent accuses Microsoft of infringing its ‘Adaptive Coding and Decoding of Frames and Fields of Video’ patent, 5,227,878 by providing ‘Out of the box’ MPEG-2 decoding capability. Lucent had launched this action two years ago where it was stalled because of procedural issues. The patent’s abstract reads:

Improved compression of digital signals relating to high resolution video images is accomplished by an adaptive and selective coding of digital signals relating to frames and fields of the video images. Digital video input signals are analyzed and a coding type signal is produced in response to this analysis. This coding type signal may be used to adaptively control the operation of one or more types of circuitry which are used to compress digital video signals so that less bits, and slower bit rates, may be used to transmit high resolution video images without undue loss of quality. For example, the coding type signal may be used to improve motion compensated estimation techniques, quantization of transform coefficients, scanning of video data, and variable word length encoding of the data. The improved compression of digital video signals is useful for video conferencing applications and high definition television, among other things.

Sources: CNet | PC Magazine | The Inquirer | Hexus | XBox Addict | MacWorld | Next Generation | GameDaily.biz | GameIndustry.biz | PC World | Kotaku | 1Up.com | EuroGamer | IGN | GameSpot

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Chinese Man Looses Appeal to Reverse Conviction for Stealing Virtual Property

Last December, Yan Yifan was convicted of stealing virtual property and sentenced to a fine of 5,000 yuan (US$617) by the court of Guangzhou’s Tianhe District. He appealed on the grounds that virtual goods should not get legal protection. The court found that, because game players had put time and money into getting the virtual equipment and because Yifan had profited from selling the goods, they did deserve protection.

Sources: People’s Daily Online | The Register | CNet | ZDNet | CRI 1 | CRI 2 | Reuters | Top Tech News | P2PNet | Washington Post | Zinhau Net 1 | Zinhau Net 2

Dale’s Comment: I find it ironic that the law of virtual property seems to be developing in communist China where property rights are historically lower than in capitalist countries. Given the enormous amount of time people spend accumulating/earning/winning virtual property within MMORPGs, I see virtual property as equally deserving of property protection as, say, lottery winnings. Clearly there is an increasing real-world value to virtual property. To the extent virtual property can be monetized in the real world, I submit that it should be given legal recognition as a property interest deserving of protection just like any other property.

See, for instance, the new and wildly popular Second Life MMORPG where users frequently use real money to purchase virtual property. Second Life actually publishes how much money is spent in the game each month. Real currency is converted to the in-game $Lindex currency and, through the games ‘Marketplace’ users can convert $Lindex back to real currency. Clearly, this “virtual” property has real-world value that if stolen etc. may give rise to enforceable property rights in the real world. I doubt it will be long before this type of case makes its way to the courts.

See also, the many related gold-farming stories referenced in my March 16, 2006 post. See also the related June 8, 2005 story where a Shanghai man narrowly escaped a death sentence after killing another man that had stolen (and sold0 his virtual sword. The man committed the murder after first being rebuffed by the police when he approached them for help in the matter. The police turned him away because virtual property, at that time, was not recognized as property.

Michigan Game Law Permanently Blocked

Text of ESA v. Michigan Permanent Injunction
Text of Michigan Violent Games Law
Following the Illinois District Court’s Dec. 2, 2005 ruling, Judge George Caram Steeh, U.S. District Court, Eastern District of Michigan granted the ESA’s motion for summary judgment and handed down a permanent injunction against the state’s Violent Games Law, which was signed into law by Michigan Gov. Jennifer Granholm, ruling it unconstitutional under the First and Fourteenth Amendment. Contrary to the state’s claims, the judge ruled that the state failed to effectively exhibit a link between games and violent behavior.

Sources: GameDaily.biz | ESA Press Release | Next Generation | GamePolitics.com | Gamasutra | XBox Advanced | Business Wire | CNet | Joystiq | Xbox Solution | GameIndustry.biz | GameSpot | ars technica | New York Law Journal | MSNBC | Joystiq | L.A. Times | Detroit Free Press | Inquirer

GamePolitics Full Coverage Of Michigan’s Violent Video Game Law

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British Man Jailed For Mod Chip Possession

David Hoang, 43, of Essex in south east England has been sentenced to 18 months in prison for being in possession of modified games console chips. While banned in Britain and the United States, several countries, including Australia, Italy and Spain, permit the use of mod chips for importing region-coded games that may be delayed or never released in a country. Mod chips often, but not always, also permit the play of pirated games.
 
Sources: Gamasutra  |  GameIndustry.biz  |  Hexus  |  Press Start Online  |  virgin.net  |  iafrica.com

Alabama Supreme Court Rejects Another Motion to Dismiss Take-Two/GTA Slaying Case

The Alabama Supreme Court rejected an appeal by video game makers and sellers who asked a judge to throw out a $600 million lawsuit blaming the popular game “Grand Theft Auto” for the murders of the three-person night shift of a rural police department.

Sources: al.com | WSFA | Columbus Ledger Enquirer | NBC 13 | Next Generation | GameIndustry.biz | GamePolitics.com | GameSpot

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Regulating Youth Access to Violent Video Games: Three Responses to First Amendment Concerns

(first published October 2, 2003)
Text of Paper
Abstract: Recent efforts to limit the access of children to violent video games have faced legal challenge under the First Amendment. This article presents three theories that may provide defenses to constitutional challenges. The evidence of harmful effects is examined to argue that limitations may meet strict scrutiny. The theory that violence may fit within harmful to minors statutes ordinarily directed at pornography is also presented. Lastly, the argument that video game play is not expression protected by the amendment is explored.”.
Source: by Kevin W. Saunders

Blizzard/Vivendi Sued for Blocking Sales of Unofficial ‘WOW’ Guide

Text of Complaint
In a complaint filed in a California federal court, 24 year-old Brian Kopp alleges that Blizzard and Vivendi were wrong to order eBay to terminate auctions of his book, “The Ultimate World of Warcraft Leveling & Gold Guide“.

Sources: CNet | MMORPG Blog | ZDNet | ars technica | Common Dreams | Public Citizen | Gamasutra | Gamespot | Next Generation | Joystiq

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ESA Seeks Legal Cost from Illinois Game Bill Fight

The game industry trade association the Entertainment Software Association has filed a petition in the United States District Court, asking it to order the State of Illinois to pay $644,545 in legal fees, for its unsuccessful effort to enact a law banning the sale of violent video games in the state.

Sources: Gamasutra | GamePolitics.com | Next Generation | Video Business | ars technica | 1Up.com | Business Wire | GameSpot | GameDaily.biz

GamePolitics Full Coverage of Illinois Game Law

Another UK Game Piracy Raid

Twenty-nine individuals were arrested in the North of England. Merseyside and Lancashire police raided seventeen separate addresses in the Sefton and Skelmersdale areas of Liverpool, with a total of five major duplicating operations apparently being uncovered.

Sources: Gamasutra  |  Next Generation  |  BBC  

Immersion Wins Latest Round Of Sony ‘Rumble’ Suit

Text of Immersion Patent
Sony’s attempt to overturn $90 million lawsuit by Immersion for copyright infringement was rejected. Sony still has an outstanding appeal with the US Court of Appeals for the stay of injunction. Should that case fail, Sony would be legally required to pay the entire $90.7 million and decide whether or not to pay Immersion licensing fees.

Sources: Gamasutra | Gamespot | Next Generation | GameDaily.biz | ars technica | Forbes | IGN | Inquirer | CNet | CVG | joystiq | Playfuls.com | GameIndustry.biz | Hexus | EuroGamer | The Register | PS3Fanboy.com

Yahoo! Gets Temporary Restraining Order As MForma CEO Speaks

A California judge filed a temporary restraining order prohibiting Mobile game firm MForma employees from using allegedly proprietary Yahoo! secrets.

Sources: Gamasutra | GameIndustry.biz | Gamespot | GameDaily.biz

Other Video Game Trade-Secret Posts
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MForma Sued By Yahoo! Over Trade Secrets

Mobile game and entertainment firm MForma has been sued by Internet giant Yahoo!, which alleges that seven former Yahoo! employees now working at MForma are using trade secrets developed at Yahoo! in their work at the mobile game creator, according to an Associated Press report.

Sources: Gamasutra | GameDaily.biz | Next Generation | GameSpot | ars technica | GameIndustry.biz | ECommerce Times | Computer Weekly | ZDNet Australia | SFGate.com | Silicon.com

Other Video Game Trade-Secret Posts
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Atari Epic Games, Valve, Sierra, SCEJ, SCEA and Sony Online Entertainment settle with iEntertainment Network for $175,000

Text of Patent
In December 2004 filed a suit against Atari, Epic, Valve, Sierra and multiple divisions of Sony, including Sony Online Entertainment. The complaint referred to an infringement of patent 6,042,477 (method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers).

Sources: GameDaily.biz | Gamasutra | Next Generation

Atari, Other Parties Settle Major AVG Game Patent ‘690 Suit

Text of ‘690 Patent
Major U.S. game publisher and developer Atari has released the paperwork surrounding its latest financials, and embedded within the document is significant news on the firm’s $300,000 settlement of the American Video Graphics video game patent lawsuit, a suit which other parties have now apparently settled.

Sources: Gamasutra | Next Generation | GameIndustry.biz | Gamespot | GameDaily.biz