New Book: Unreal Tournament Game Programming for Teens

As some of my readers are interested in how to get started in the game development business I thought I would pass this along. A college and university game development professor (John Flynt) and a programmer who taught himself to program at 11 years of age (Brandon Booth) have collaborated on a new book – Unreal Tournament Game Programming for Teens. The text is described as follows:

Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor. You’ll begin with programming basics and will then quickly progress to creating elementary events and games within the modification framework provided by Unreal Tournament. This book does not involve actual game play with Unreal Tournament, but rather focuses on how to derive classes from the classes in the Unreal Tournament class hierarchy, how to use features of the Unreal Level Editor, and how to work with the syntax of UnrealScript. Using the skills you develop as you work through the book, you can begin exploring how to program a number of events characteristic of Unreal Tournament.

The paperback version of the text is available here on Amazon.com for $20.39 as at the time of this writing. Two similar books are: Game Programming for Teens (2005) and Visual Basic Game Programming for Teens (2004).

Sources: Gamasutra | GameCareerGuide.com | Amazon.com

Finland Adopts PEGI Rating System in Law

Unofficial Translation of Law
Finland has enshrined the The Pan European Game Information (PEGI) rating system as law.  According to the PEGI press release:

The Finnish Parliament passed a revision to the Act on Classification of Audiovisual Programs enabling the recognition of all PEGI age classifications into Finnish Law. From the outset, i.e. April2003, PEGI ratings have been endorsed by the Finnish Board of Film Classification on the basis of the Act on Classification of Audiovisual Programs. Article 12, however, provided for 11 and 15 age categories instead of the PEGI 12+ and 16+ respectively. By revising article 12, the Finnish Parliament has now fully acknowledged the PEGI system into its legislation. From January 1, 2007 onwards, all the PEGI age categories (3+, 7+, 12+, 16+ and 18+) will be in use on video games sold in Finland.

Sources: GamePolitics.com | GameDaily.biz | PEGI Press Release

Proposed German Law would Criminalize Violent Video Game Makers and Gamers

This story has been floating around the gaming sites for weeks. I haven’t covered it because I can’t imagine that such a proposed bill will ever become law. But, since the L.A. Times is now covering it, I thought I’d at least mention it in passing.

A proposed Bavarian and Lower Saxony law would impose fines and possible jail sentences for up to one year on game developers, distributors and game players of games in which the goal is to inflict “cruel violence on humans or human-looking characters.” This is so broad so as to include a huge swath of popular video games today.

Dale’s Comment: As a blog policy, I typically don’t comment on draft bill because most of them never become law. If you are interested in this type of coverage, GamePolitics.com is for you! Again, I will be flabbergasted if such an extreme law ever sees the light of day in Germany. Of course if this amounts to anything I’ll cover it here.

Sources: L.A. Times | GamePolitics.com | Gamasutra

Forbes: Why Gears of War Costs $60

Forbes provides this article and interactive pie chart explaining/breaking down the cost structure of modern video games such as the blockbuster Gears of War:

Read Forbes Article

View Interactive Pie Chart

Here’s a Summary of the Interactive Pie Chart:

  • 25%/$15 – Art Design
  • 20%/$12 – Programming and Engineering
  • 20%/$12 – Retailer’s Cut
  • 11.5%/$7 – Console Owner Fees (to Microsoft/Nintendo/Sony)
  • 7%/$4 – Marketing Costs
  • 5%/$3 – Marketing Development Fund (print circulars/banner ads, etc.)
  • 5%/$3 – Manufacturing Costs, Packaging
  • 5%/$3 – Licensing Fees (personality rights, character and story licenses, copyrights, trademarks, etc.)
  • 1.5%/$1 – Publisher Profit
  • 1.5%/$1 – Distributor Fees
  • 0.3%/20¢ – Corporate costs (management, overhead, legal fees Wink)
  • 0.05%/3¢ – Hardware Development Costs (Developer kits, demo units etc.)

Microsoft Retroactively Extends Xbox 360 Warranty from 90 Days to One Year

Text of New Xbox 360 Warranty

In the wake of both an online petition “demanding” Microsoft extend its warranty and a possible class action suit for “bricked” Xbox 360’s, Microsoft is retroactively extending its XBox 360 warranty from 90 days to a full year in North America. This change brings Microsoft in line with Sony and Nintendo, each of which provide 1 year warranties on their PS3 and Wii consoles respectively.

Xbox 360 owners that have previously paid out-of-warranty repair charges within their first year of ownership will automatically receive reimbursement checks within 10 weeks for the amount of their console repair from Microsoft.

The text of the new warranty can be read here.

Sources: Joystiq | Xbox360 Fanboy | Team Xbox | GameSpot | ZDNet | Daily Tech | MSN Money (AP) | Gizmodo | Seattlepi.com | GameDaily.biz | Gamasutra | XBox.com – How to Contact Us | Xbox.com | Microsoft Press Release | Text of New 360 Warranty

Take Two Sends Wolfman Productions Cease & Desist Letter

Wolfman Productions was using Rockstar's GTA San Andreas logos/trademarks on its webpage promoting Jack Thompson's college detate tour. Jack Thompson is on the record for saying he is out to destroy Rockstar. Rockstar's parent, Take Two, sent a cease-and desist order to Wolfman Productions. Wolfman complied. As of this posting Master Chief, Laura Croft, Doom and Postal images/trademarks/depictions are still on that page.

Sources: GamePolitics.com | Wolfman Productions Debate Page

Class Action Firm and Austin Plaintiff Seek Class Action Status over WiiMote Strap

It was bound to happen! Within days of Nintendo announcing its plan to replace thin WiiMote wrist straps with thicker one’s, a story emerges about a Wii purchaser in Austin, Texas filed a suit alleging Nintendo violated the Washington Consumer Protection Act, was in breach of warranty and engaged in unfair or deceptive practices:

by telling consumers that the wrist strap was to prevent the controller from flying out of a user’s hand during use, and then providing a strap that was “ineffective for its intended use.

As is typical in this kind of case, the plaintiff (or more accurately, his/her lawyers 🙂 ) is seeking status as a class.

Sources: GameSpot | Next Generation | GameIndustry.biz | GameDaily.biz | Kotaku | Bit-tech.net | Daily Tech | Gamasutra | Engadget | Green Welling (the Class Action Firm representing the plaintiff)

China to Police Online Games

China will police online games to ensure legality and suitability of content. Game distributors must first get approval to release new games. They will be responsible for detailed monthly reporting and to ensure operators do not add illegal or improper content.

The latest crackdown was prompted by “a rash of problems with imported online games, some of which contain sensitive religious material or refer to territorial disputes,” Xinhua said. It said some were criticized as pornographic or too violent.

Sources: Gamasutra | China View | ABC News | Fox News (AP)

Nintendo to Replace WiiMote Wrist Straps/Recalls DS Adapters

After several reports of personal injury and numerous reports of WiiMotes flying through the air and causing property damage, the US Consumer Product Safety Commission reports that Nintendo is voluntarily replacing the wrist straps that come with the WiiMote with stronger “enhanced” versions. There are an estimated 3.2 million straps to be replaced. Despite many press accounts to the contrary, Nintendo is not recalling existing straps. They are simply replacing existing straps upon request.

In a separate announcement Nintendo announced it was recalling some 200,000 AC adapters for Japanese versions of DS and DS Lite portable game systems.

Dale’s Comment: I’m happy to see Nintendo get out ahead of any possible lawsuits on this one. Numerous blog posts and podcasts have already started speculating about the inevitability of lawsuits if Nintendo doesn’t provide a more robust WiiMote wrist strap.

[Dec 20 Update: Well, as you can see from the related posts below, it only took 5 days from my original posting for a lawsuit story to emerge!]

Sources: Nintendo’s Wii Strap Replacement Form | GameSpot | Next Generation | GameDaily.biz | CNet Blogs | CNN Money | ABC News (AP) | Guardian Unlimited | Times Online | Playfuls.com | Washington Post (Reuters) | EuroGamer | Forbes (XFN) | BBC | PC World | Red Herring | GamaSutra

PS3 vs. Xbox 360 Head to Head, PS3 Reviews and other Miscellanea

Game sites are doing head-to-head comparisons of the two Next Gen systems. They take games developed for both systems, run them side-by-side and create either side-by-side videos or pictures where you can see the differences:

Other PS3 Video Issues:

  • Joystiq (Motorstorm – What Sony promised at E3 2005 and what it delivered)
  • Joystiq (PS1 and PS2 video quality is worse on the PS3 vs. original Xbox games which look better when played on the Xbox 360)

Continue reading “PS3 vs. Xbox 360 Head to Head, PS3 Reviews and other Miscellanea”

Microsoft Launches XNA Game Studio Express and Creators Club

I wrote about this earlier when the XNA Game Studio Express Beta 2 was launched. This should be of interest for all budding game developers. All the tools you need to develop Windows and Xbox 360 games are available for free here. XNA developers can become members of the XNA Developers Club to access other XNA developers’ games and share their games with like-minded developers for $99 U.S. a year. Frankly, this is a terrific bargain and a wonderful opportunity for budding game developers to try their hand game development. Click here to get started.

More XNA Information: Gamasutra |Gamasutra 2 (interview with MS Rep) | Red Herring | XBox 365 | GameIndustry.biz 1 | GameIndustry.biz 2 (DNA of XNA)| NFHQ | XBox Solution | Digital Trends | Microsoft Press Release | Joystiq | GameSpot | CNet | Daily Tech

Interlink Claims Nintendo’s Wiimote Infringes its Patent

Text of Complaint (December 4, 2006)
Text of Patent ‘221
Adding to the existing spate of console controller patent infringement suits (see related posts below) Interlink Electronics, Inc. has sued Nintendo of America claiming Nintendo is selling products, the Nintendo Wii’s Wiimote, that infringe its patents. The abstract reads, in part:

A device particularly for use with a computer comprises a housing for location at least partly between two fingers of a user’s hand and an electronic circuit mounted on a board within the housing. The circuit includes a switch responsive to pressure selectively to open and close an electronic circuit, and conductive elements arranged on the board mounting the electronic circuit. A first control element is mounted with the housing and responsive to finger pressure such that pressure applied to the first control element causes the element to operate the switch.

Sources: Gamasutra | Gizmodo | ars technica | GameSpot | Engadget | GameDaily.biz | Kotaku | Next Generation | TheWire | cbc.ca | IGN | ITWire

British ‘While You Wait’ Chipper/Modder Convicted

Stephen Fitgerald offered a while-you-wait chipping/modding service at computer fairs contrary to the U.K. Copyright Designs and Patents Act 1988 (copyright circumvention offences). He offered pre-chipped consoles and/or would install copy-protection and region-code defeating chips in PS2s and Xboxes while customers waited.

After pleading guilty, he was sentenced to 120 hours of community service, ordered to pay £2,500 towards prosecution costs and was subject to a confiscation order for £2,710 under the British Proceeds of Crime Act (2002). He has until May 23, May 2007 to pay-up, or face three months in jail. The maximum penalty is two years in prison and an unlimited fine.

Dale's Comment: Gamasutra characterized this case as being "in stark contrast" to Australia's recent legalization of region-code defeating mod-chips. While Australia did make it legal for users to mod game consoles to defeat region-coding, Australian has not made it legal to install chips to defeat copy protection systems. 

Sources: Hexus | PC Pro | Gamasutra | This is Lancashire | News&Star 

Fall-Update “Brick” Class Action Brought Against Microsoft

Text of Complaint (Nov 29, 2006)
Microsoft has been sued over an allegation that its XBox 360 Fall Update (ie: a mandatory XBox 360 download) caused a total system malfunction (turned the units into “bricks”) for some users.

The claim alleges that Microsoft is refusing to pay the shipping, repair or replacement costs of affected units. Microsoft says it is paying shipping costs to fix or replace all affected units. The claim alleges breach of contract, negligence and violation of Washington’s Consumer Protection Act. It seeks $5 million in damages – presumably for the a yet-to-be-certified class and not just for the particular aggrieved plaintiff Kevin Ray.

Of particular interest the claim alleges that the limitations of liability, warranty and remedies clauses contained in Microsoft’s Terms of Use (TOU) are unenforceable due to unconscionability in that:

  • XBox owners were never shown to the Class/Plaintiff: This isn’t likely. I specifically recall being presented with Microsoft’s TOU when I signed up for Xbox Live.
  • the limitations and disclaimers were not specifically shown to each member of the Class – Case after case have upheld click wrap agreements of this kind. Unless there is something specific under Washington consumer protection law on this point, I’d be enormously surprised if this is relevant to any court.
  • the limited remedy under the TOU fails in its essential purpose because it deprives the Class of the substantive value of its bargain – again, such clauses are commonplace in click-wrap agreements and routinely enforced by courts.

Sources: ars technica | Seattle Post Intelligencer | GameSpot | ZDNet | Joystiq | Next Generation

Australia Copyright Reform to Explicitly Permit Region-Code Mod Chips

Text of Copyright Amendment Bill 2006
In stark contrast to American and British modding decisions and copyright law, Australia is set to amend its copyright laws to make it legal for consumers to purchase/use mod chips that circumvent anti-piracy technology (TPMs and DRM) built into game consoles when used to overcome region-coding measures that restrict the use of DVDs and games titles purchased legally in other regions. Most of the Copyright Amendment Bill 2006 passed through both houses of Parliament, will become law by January 1, 2007.

Dale’s Comment: This doesn’t really change the law in Australia because, as you can see from the related posts below, Australian courts had held that such modding did not breach Australian copyright and anti-circumvention laws. As far as I can tell, these amendments merely codify the existing case-law. These amendments may be important though because it was thought that Australia’s recent free-trade agreement with the United States may have resulted in copyright reform to explicitly overrule existing mod-chip case-law.

Sources: Gamasutra | P2PNet | News.com.au | Austrian IT | Kotaku | FAQ

World Series of Video Games to Debut on CBS – December 30

CBS Sports is about to launch the World Series of Video Games on December 30. The New York Times indicates that Counter Strike 1.6, Halo 2 and Quake 4 will be among the games played.

Dale's Comment: I was initially stoked about this announcement. I'd love to learn some new Halo 2 moves from Fatal1ty. That is, until I got to the fine print. Apparently CBS will only show snippets of actual game play because the content of the competitions are too violent for prime-time television.  How crazy is this!?  While I gather getting network coverage IS a step forward, this is the same-old, same-old network thinking! Who would want to watch something called the "World Series of Video Games" without being able to watch the actual competitions in their entirety!  Clearly network TV is not the right venue for this. This will have to head on over to cable in order for it to be successful in the long term.     

Sources: New York Times | IGN | Next Generation | Team Xbox | Business Wire | GameDaily.biz | Kotaku

2nd Circuit Court of Appeals Rules in Favor of Sega in “Publicity Rights” Case – Kirby v. Sega

  Text of Kirby v. Sega (Sept 25, 2006)
The 2nd Circuit Court of Appeal has held that Sega has a First Amendment exception defense to a right of publicity claim made against it in the context of a game character that shared similar traits to a real-world celebrity. 

Sega created the video game Space Channel 5 featuring a character named Ulala, a reporter who wears a short skirt and platform boots and has pink hair – all of which are physical similarities to the former lead singer of the 1990s funk band Deee-LiteKirby – Kieren Kirby. 

In this ruling the court held that Sega had passed the "transformative" test set out in the earlier Comedy III Productions v. Gary Saderup case by ‘adding something new, with a further purpose or different character, altering the first with new expression, meaning, or message." Specifically:

If the “product containing he celebrity’s likeness is so transformed that it has become primarily the defendant’s own expression” of what he or she is trying to create or portray, rather than the celebrity’s likeness, it is protected. 

In applying the test to the facts of the case, Justice Paul Boland concluded:

Ulala is more than a mere likeness or literal depiction of Kirby. Ulala contains sufficient expressive content to constitute a “transformative work” under the test articulated by the Supreme Court. First, Ulala is not a literal depiction of Kirby. As discussed above, the two share similarities. However, they also differ quite a bit: Ulala’s extremely tall,slender computer-generated physique is dissimilar from Kirby’s. Evidence also indicated Ulala was based, at least in part, on the Japanese style of “anime.” Ulala’s typicalhairstyle and primary costume differ from those worn by Kirby who varied her costumesand outfits, and wore her hair in several styles. Moreover, the setting for the game thatfeatures Ulala – as a space-age reporter in the 25th century – is unlike any public depiction of Kirby. Finally, we agree with the trial court that the dance moves performed by Ulala – typically short, quick movements of the arms, legs and head – are unlikeKirby’s movements in any of her music videos. Taken together, these differences demonstrate Ulala is “transformative,” and respondents added creative elements to createa new expression.

According to this FindLaw.com the Kirby case is at odds with a prior Missouri Supreme Court case setting up a possible Supreme Court challenge.

Sources: The Legal Reader | FindLaw.com | Fenwick & West | The Hollywood Reporter | MetNews | Davis & Co.

Anshe Chung Becomes First Second Life Millionaire?

Business Week and others are reporting that Anshe Chung, a Second Life character created by Ailin Graef (a teacher born and raised in China – now residing in Germany) has grown an initial $9.95 “investment” into virtual property worth and estimated $1M U.S. based on Linden’s most recent Economic Statistics.

She did this by buying large parcels of Second Life virtual real estate, subdividing, developing it (using Photoshop and other tools to add rivers, forests, mountains etc.) and selling off smaller plots to other Second Life residents.

Second Life’s in-game currency, Linden Dollars, can be converted into U.S. dollars.

Sources: Business Week | ValleyWag.com | Gamasutra | Sydney Morning Herald | GigaOM | TheStreet.com | Red Herring | CNet Blogs | GameSpot | *CNN Money |Ailin Graef Press Release

Toys ‘R’ Us Accused of Wii Bundling Bait and Switch on Black Friday

The Better Business Bureau has been asked to look into a possible Chicago area Toy’s ‘R’ Us Bait and Switch operation where a consumer says an Toys ‘R’ Us flyer promoted the Wii for $249 on Black Friday but when the consumer went to purchase one, they were forced to buy additional items or go home empty handed.

Sources: GameDaily.biz | NBC5 | 1Up.com | Kotaku | Next Generation | Joystiq