New Book: Unreal Tournament Game Programming for Teens

As some of my readers are interested in how to get started in the game development business I thought I would pass this along. A college and university game development professor (John Flynt) and a programmer who taught himself to program at 11 years of age (Brandon Booth) have collaborated on a new book – Unreal Tournament Game Programming for Teens. The text is described as follows:

Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor. You’ll begin with programming basics and will then quickly progress to creating elementary events and games within the modification framework provided by Unreal Tournament. This book does not involve actual game play with Unreal Tournament, but rather focuses on how to derive classes from the classes in the Unreal Tournament class hierarchy, how to use features of the Unreal Level Editor, and how to work with the syntax of UnrealScript. Using the skills you develop as you work through the book, you can begin exploring how to program a number of events characteristic of Unreal Tournament.

The paperback version of the text is available here on Amazon.com for $20.39 as at the time of this writing. Two similar books are: Game Programming for Teens (2005) and Visual Basic Game Programming for Teens (2004).

Sources: Gamasutra | GameCareerGuide.com | Amazon.com

New Book: Business & Legal Primer for Game Development

A new book entitled “Business & Legal Primer for Game Development” (Amazon.com) has been published. It is written by Gregory Boyd and Brian Green. The CoursePTR website describes the book as follows:

Business is an important part of making games and the legal aspects have also become significant. Business and Legal Primer for Games explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. Business and Legal Primer for Games is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.

Sources: CoursePTR | Amazon.com | Gamasutra