Sony Finally Settles Rumble Patent Dispute with Immersion

Text of Immersion Patent

Almost a full year after Immersion won an appeal brought by Sony in the U.S. Court of Appeals for the Federal Circuit, after it lost at trial, and after a year of Sony marketing types insisting that rumble was a last-generation feature that wouldn’t be compatible with its new Sixaxis tilt control scheme, Sony has settled its long-standing patent dispute with Immersion and has licensed Immersion’s patented force feedback technology for use with future “PlayStation format products.”.

Sony will pay Immersion the $82 million previously awarded (Immersion had originally sought $299 million) plus $8.7 million in pre-judgment interest, in addition to compulsory license fees ordered by the District Court that were already paid.” Sony will also pay Immersion royalty/license fees of $1.875 million in each of the next twelve quarters (3 years), beginning in April 2007, totaling $22.5 million, along with other fees and royalties.

Dale’s Comment [April 30, 2007]: This couldn’t have come soon enough for this gamer. Aside from the exorbitant price and the lack of compelling games, a primary reason I haven’t yet purchased a PS3 (and yes, as I write this, PS3s are stacked high in my local Best Buy) is because I don’t want to play games without force feedback. Force feedback is integral to identifying the location of attacking foe and, frankly, rumble adds another sensory input that emerses the player more fully into the game. To my mind, Sony’s decision to release a console without rumble was akin to releasing a console without sound.

Sony has not yet announced or released a controller with rumble. But, on April 19, 2007 Sony released a PS3 firmware upgrade that activated rumble functionality for PS1 and PS2 games played on the PS3. On April 27, Engadget reported that Sony and Immersion were in talks to incorporate rumble within PS3 controllers. It appears we can expect a rumble-enabled PS3 controller sometime soon. There will likely be no PS3 in my household before then. But, the forthcoming Lair and Warhawk games are mighty tempting.

Sources: Gamasutra | Engadget | IGN.com | GameDaily.com | Immersion Press Release

Is the Lack of Force-Feedback in Sony’s PS3 Controller a Technical or Legal Issue?

Sony has explained that the lack of force-feedback in its forth-coming PS3 controller was due to its inherent interference with the PS3 controller’s new tilt feature. However, both Immersion’s claims, and this YouTube video demonstrating the compatibility of force-feedback and tilt functionality in the 1999 Pelican controller for the PS1, suggest that Sony’s decision was less about technological constraints and more about its reluctance to pay royalties to Immersion after losing the force feedback patent case to Immersion.

Sources: PS3 Fanboy (with YouTube video demo) | GameIndustry.biz | Hexus | IGN | Video Game Generation | Business Week | Gamasutra | joystiq

Immersion Wins Latest Round Of Sony ‘Rumble’ Suit

Text of Immersion Patent
Sony’s attempt to overturn $90 million lawsuit by Immersion for copyright infringement was rejected. Sony still has an outstanding appeal with the US Court of Appeals for the stay of injunction. Should that case fail, Sony would be legally required to pay the entire $90.7 million and decide whether or not to pay Immersion licensing fees.

Sources: Gamasutra | Gamespot | Next Generation | GameDaily.biz | ars technica | Forbes | IGN | Inquirer | CNet | CVG | joystiq | Playfuls.com | GameIndustry.biz | Hexus | EuroGamer | The Register | PS3Fanboy.com