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Click here to read this article on the pros and cons of developing games under license from others.
Source: Gamasutra

By: Dale Dietrich
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Click here to read this article on the pros and cons of developing games under license from others.
Source: Gamasutra
A new book entitled “Business & Legal Primer for Game Development” (Amazon.com) has been published. It is written by Gregory Boyd and Brian Green. The CoursePTR website describes the book as follows:
Business is an important part of making games and the legal aspects have also become significant. Business and Legal Primer for Games explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. Business and Legal Primer for Games is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.
Sources: CoursePTR | Amazon.com | Gamasutra
In December of 2005 GameCloud interviewed Florida game attorney Tom Buscaglia on a number of game law related topics. I thought the interview was interesting. In particular his answers to questions 3, 4 and 5 about common business and IP problems that game developers run into in the early stages of a game development studio. New game developers often fail to properly secure the intellectual property rights needed/used in a game. They also often fail to deal with the issues needed to sustain a viable business. Creating a great game alone is not sufficient to create a sustainable game development studio.
Source: GameAttorney.com
Attorney Tom Buscaglia explains the reason why game development contracts are so complex.
Source: GamaSutra Feature
Gamasutra Feature: Marc Mencher advises video-game industry job seekers to carefully consider and read before signing an NDA or non-compete agreement upon taking that new job.
Source: Gamasutra
Chris Bennett, of Davis & Company, LLP describes numerous possible new legal liabilities flowing from video game play. He discusses online theft, online assault, offlline assaults and cheating.
Source: Lawyers Weekly
Source: Gamasutra | Tom Buscaglia’s Blog
Attorney Tom Buscaglia takes a look at royalty audits, a provision in most publisher contracts that few developers choose to exercise, but, Buscaglia suggests, many should.
Source: GamaSutra Feature
Marc Mayer, of Mitchell Silberberg & Knupp LLP describes how to avoid the pitfalls of using likenesses of individuals in video games.
Source: NextGen.biz