Thompson Exits GTA Cop Killer Case

Controversial lawyer representing families of two police officers killed by GTA-playing Devin Moore, removed himself from GTA case following allegations of professional misconduct.

Sources: gamesindustry.biz | Gamasutra | Next-Gen.biz | Wikipedia Entry on Thompson

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Developers Threaten Digital Jesters with Legal Action

The UK Game publisher Digital Jesters has been accused by game developers of breaking contracts, failing to account for royalties, failing to pay game studios and otherwise breaching their contracts.

Source: GamesIndustry.biz

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Thompson Comes Under Fire

Controversial anti-video gaming lawyer Jack Thompson appears in court to defend right to practice law in Alabama. Law firm Blank Rome has filed a motion to have Thompson taken off the case and to revoke his legal license.

Sources: EuroGamer | gameindustry.biz | Wired Article on Thompson | Wikipedia Entry on Thompson

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Australian Province of Victoria considers Changing Game Ratings

Australia is known for banning many video games that are commonly acceptable in North America and Europe. Australia does not have a “mature” classification for games as it does for films. Australian’s IEAA (an industry lobby group) commissioned a study that finds that 88% of the survey’s respondents believe that games with mature themes should be classified as 18+ just as films are. Members of Australian provincial government of Victoria is meeting this week to discuss the renewed calls for a change in the national laws with a view to including an 18+ rating for video games.

Sources: gamasutra.com | gameindustry.biz | EuroGamer

Second Japanese Prefecture Restricts Grand Theft Auto III

The Japanese prefecture of Saitama, which neighbors Tokyo, has become the second local government in Japan to ban the sale of Grand Theft Auto III to anyone aged under eighteen, according to Japanese online reports.

Source: Gamasutra

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Microsoft Sued for Halo 2 Metal Case Packaging

Danish Glud & Marstrand is suing Microsoft for breach of a nondisclosure agreement, according to reports in the European game press. In 2002, G&M offered its services to produce metal game cases for Microsoft, and the two signed NDAs and exchanged information. Apparently, their services include the use of some form of confidential manufacturing or design technology that they disclosed to Microsoft after signing an NDA. Microsoft chose to use a competitive firm, Viva, to produce the cases. G&M claim they would never have provided the confidential information to Microsoft if it knew Viva was also bidding for the business.

Dale’s Comment: In order to successfully sue for breach of an NDA, you need to establish that something confidential was disclosed to third parties contrary to the NDA in question. Using mettle casings for video game packaging is hardly a new or secret idea. I gather the full facts of the case have not been disclosed because based on these reports there is no case here.

Source: Gamespot | GameDaily | The Inquirer | TVG | GameIndustry.biz

ESRB Demands U.S. Game Publisher Audits For Hidden Game Content

In the wake of the hot-coffee controversy, the Entertainment Software Rating Board is demanding that US publishers complete a comprehensive audit of all titles released over the past year in a bid to crack down on hidden in-game content.

Sources: Gamasutra | GameIndustry.biz | The Register | Ferrago

New York Investigation:

LA Civil Suit:

FTC Investigation Related Posts:

Stanhouse Class Action Suit:

Cohen Class Action Suit:

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Gizmondo Settles Jordan Lawsuit, Raises New Capital

Gizmondo has settled its sponsorship agreement lawsuit with Jordan Grand Prix in an out of court mediation by the payment of $1,500,000 in cash and the issuance of 30,000 shares of the Company’s restricted common stock. Gizmondo had contracted with Jordan to feature Gizmondo advertisements on the side of Formula 1 race cars.

Source: Gamasutra

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Blizzard Wins Video Game Hacking Lawsuit Against BNetD

Text of Blizzard v. BNetD Decision
Audio of Oral Arguments before the Eight Circuit Court of Appeals [MP3 from EFF]

In making a more stable and feature-rich, multi-player online video game server available for free to Blizzard’s video game customers, in competition to Blizzard’s own proprietary Battle.net server, the 8th circuit CA held, among other things, that the appellants’ (i) reverse engineering and circumventing of Blizzard’s CD key validation process; (ii) distribution of the resultant circumvention software; violated the anti-circumvention and anti-trafficking provisions of the DMCA.

Dale’s Comment: It seems to me that this is yet another unintended consequence of of the DMCA. The DMCA’s primary purpose is to protect copyright, not to protect Blizzard’s business model. So long as players are using properly purchased/licensed versions of the game, end users should not be liable if they create a competitive online means of playing that game.

Sources: CNet News | Gamasutra | ars technica | Red Herring | GameSpot | EFF Page on Case | EFF Critique of Case | Salon.com Back Story Article

Nintendo Patents “Sanity System” for Video Games

Text of Sanity Patent
Nintendo was granted a patent for a sanity system for video games by the United States Patent and Trademark Office.


Dale’s Comment: This patent may not be enforceable due to being obvious. Or, if it is Quantic Dream may be in breach of this patent given that the main character, Lucas Kane, in it’s critically acclaimed Indigo Prophecy game (also known as “Fahrenheit” in Europe) is directly affected by his current mental health state. This game mechanic has clearly been used before.

Source: Team Xbox